That's the biggest thing every player wants. It's a tough job, those guys are in a tough spot. "I think if you look at every sport, we're probably the only sport really where games are managed. So with that in mind, various players and coaches around the league were asked for their takes on the Tuesday incident, game management and makeup calls. Not every game needs to be called the exact same way for officials to be effective, but mistakes should be admitted to and moved on from. It's all about how standards for management are set, directed and supported on a grand league-wide scale. This was the penalty at the centre of Tuesday's uproar, when Arvidsson was called for tripping. "We don't want marginal penalties in any game, the players don't want them." "The key word here is marginal penalties," Lewis said. Even up calls, in fact, shouldn't be a thing and, to me, is the real problem here. These two ideas should be separated, in a perfect world. We all make mistakes, though, so why compound one miss with another? Innocent missed calls should even out over time due to human error and we live with that to some degree in every sport.īut aiming to call a penalty on one team just to keep the overall power play splits in the game even or close to it? Or calling a penalty to make up for a missed one earlier? That should not be how game management is defined or thought about. Make-up calls are also a reality, and might follow a missed call, or a bad call. What proper game management shouldn't be is forcing the issue to keep penalty calls even, or close to it, no matter the transgression. It's one of those games you should enjoy." There's nothing to indicate it was a tough hockey game, nothing to indicate it was going to be a tough hockey game. Therefore I'm looking for and want to maintain control from the moment I drop the puck until the last whistle is blown in the game. I don't need (former ref) Scotty Morrison to call me saying 'Bryan you better be ready' - I am. "Say the Rangers play the Islanders, or Philly plays Washington or Edmonton plays Calgary, games we can think of in advance that are going to be tough hockey games. "Let's talk about the calibre of the game, the potential calibre of the game," former NHL referee Bryan Lewis said on Writers Bloc. If the penalty that was called on Viktor Arvidsson was supposed to be game management, it sure looked closer to mismanagement - though, again, we don't have a full view of the picture.īut on the surface at least, it didn't accomplish what "game management" should set out to. Only a single penalty was called in the first, there was no heightened emotion or risk. Tuesday's Detroit-Nashville game looked like it should have been one of those. Some games might not need managing at all. That does nothing but confuse and frustrate players. More important than setting a strict season-long standard, perhaps, is sticking to a standard within a game or within a playoff series and not changing course halfway through. If there are a couple emotional and physical teams going at it, game management should be aimed to make sure the situation doesn't spiral out of control, while at the same time acknowledging that in a game where both teams are playing it hard, perhaps the standard for a low end penalty shifts somewhat. Former NHL referee Paul Stewart talked a bit about this with Mark Spector today in his piece. But game management should mostly be about communication and keeping things under control. It's no secret that game management is a referee strategy, and not just at the NHL level. The terms "game management" and "make up calls" have been thrown around almost interchangeably when, in fact, they are not necessarily the same thing. Especially with legalized gambling on the horizon, it could become problematic.īut there does seem to be some confusion over what the core issue is. It's a terrible look for the NHL to have one of its on-ice officials audibly note his desire to give one team a penalty, no matter the context. The Tim Peel incident from Tuesday night is the hot button (mic?) topic right now, and for good reason.
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